Half-Elven Swashbuckling Rogue


Phaeylerheynha Tailor

Female half-elf rogue (scout, swashbuckler) 5

N Medium humanoid (elf, human)

Init +5; Senses low-light vision; Perception +10


AC 19, touch 16, flat-footed 13 (+3 armor, +5 Dex, +1 dodge)

hp 33 (5d8+10)

Fort +3, Ref +9, Will +1; +2 vs. enchantments, +1 morale bonus vs. fear, +2 circumstance bonus vs. effects that require hearing

Defensive Abilities evasion; Immune sleep; Resist daring


Speed 30 ft.

Melee blood on the water +7 (1d4+5/19-20) or

   the briny demon +8 (1d4+6/19-20) or

   the star of the abyss +8 (1d4+4/×3)

Ranged shortbow +8 (1d6/×3)

Special Attacks scout's charge, sneak attack +3d6

Rogue Spell-Like Abilities (CL 5th; concentration +4)

   3/day—minor magic


Str 14, Dex 20, Con 15, Int 10, Wis 10, Cha 9

Base Atk +3; CMB +4; CMD 21

Feats Dodge, Power Attack, Weapon Finesse

Traits get the cargo through, river rat (marsh or river)

Skills Acrobatics +14, Climb +10, Disable Device +15, Escape Artist +13, Perception +10 (+5 to hearing checks), Sleight of Hand +13, Stealth +13, Swim +16; Racial Modifiers +2 Perception

Languages Common, Elven

SQ arcane training, elf blood, rogue talents (minor magic, slow reactions)

Combat Gear antiplagueAPG, antitoxin (2); Other Gear mwk studded leather, the briny demon, blood on the water, shortbow, the star of the abyss, ring of swimming, chalk, earplugsAPG, flask, flint and steel, grappling hook, masterwork backpackAPG, masterwork thieves' tools, silk rope (50 ft.), waterskin, 3 gp, 9 sp, 3 cp

Tracked Resources

Antiplague - 0/1

Antitoxin - 0/2

Blood on the Water - 0/1

Minor Magic (Disrupt Undead, 3/day) (Sp) - 0/3

The Briny Demon - 0/1

The Star of the Abyss - 0/1

Special Abilities

Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.

Daring +1 (Ex) +1 save vs. fear.

Elf Blood Half-elves count as both elves and humans for any effect related to race.

Elven Immunities - Sleep You are immune to magic sleep effects.

Evasion (Ex) If succeed on Reflex save for half dam, take none instead.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Minor Magic (Disrupt Undead, 3/day) (Sp) Gain the chosen cantrip as a spell-like ability.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.

Slow Reactions (Ex) Foes hit by a sneak attack can't make AoO for 1 rd.

Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Island Lessons:

+1 to CMB and CMD when Weilding a Sword (Ishirou)

+1 to Will Saves vs. Compulsion (Aerys Mavato)

+1 to Concentration Checks (Jask Derindi)


Greta Tailor was a silly girl, always dreaming of being whisked away from her humdrum life as a barmaid. She was not however a foolish girl. Though she would flirt and smile with the various travelers who made their way through the Wandering Minotaur Inn, the many who would invite her to their rooms were regularly disappointed.

Then there was ‘Lord’ Nasathaer. He was an elf whose excess of charisma and deficit of wisdom had served him well in his career as an adventuring bard. He and his band of heroes legitimately saved the town from the ghost that had been abducting children. With his slight weight bouncing on top of the barmaid, the elf lord received two gifts that he would never truly appreciate: Greta’s love and a daughter.

Greta raised her daughter well until she was taken from this world by a magical plague that had infected the area. Uncomfortable around the ‘half breed’ girl, Phaeylerheynha was sent off to live with her father’s family. Nasathaer was still living the adventuring life and had little time or inclination to care for his young daughter. Instead she was shuffled around before one enterprising relative dumped the funds necessary to get her into a magic school.

As it turns out, Phaeylerheynha was not a particularly good wizard and she ditched magic school after learning the rudiments of wand and staff use. While she hadn’t inherited her father’s skill with magic, she had inherited his quick reflexes and sharp elven senses. Both of these served her well on boats that came in and out of the harbor and she left her old life behind her on the first boat that would take her. On her own, the family was quite happy to be done with their little embarrassment and Phay was happy to be able to make her own way in life.


The Serpent's Skull Psijammers